VFX, sound, final graphics polish, tighter game flow, and level optimization.
Birds of War
Lost Contact
Commander Hawk is deep in South recon when every channel goes silent. No Drift. No storm. No excuse. Something has gone wrong in the North, and unknown contacts are already moving to intercept.
Playable first strike
Lost Contact Demo
A vertical-scrolling air combat demo built around speed, clean reads, escalating Crow contact, and Commander Hawk's race back north.
VFX, sound, final graphics polish, tighter game flow, and level optimization.
Hawk has lost contact with HQ. Unknown Crow forces stand between him and the North.
Air-to-air combat, Crow wave pressure, boss encounters, and Adrenal Flush timing.
The final encounter and what follows stay classified until players reach it.
The IP spine
Universe Snapshot
Birds of War is a stylized military action universe: games, shorts, lore drops, and future media all linked back to one canon.
Hawk homeland. Clean power, nature-tech harmony, farms, forests, mountains, and strongholds.
Crow homeland. Depleted surface, hidden undercities, dirty fuel, and a united revenge machine.
A roaming magnetic anomaly that causes Compass Kill, bad routes, false confidence, and dead channels.
Principled, enhanced, and cut off from command. His advantage is clarity under pressure.
Known territories
Map of the War World
The public map shows the known world without campaign spoilers: Hawk North, Crow West, trade routes east, and the dangerous South where navigation can betray you.
Where code takes flight
About Hawklabs
Hawklabs is building Birds of War as a connected IP universe, starting with focused games and expanding through lore, shorts, media drops, and character-driven worldbuilding.
Amber belongs to Hawk. Red belongs to danger. Blue belongs to the world.
Build drops
Contact & Updates
Join the launch list for demo updates, lore drops, and release signals.
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Build drops, lore updates, and demo access signals.